Hey! \o/

My names Gavin Bird, and I'm a professional 2D User Interface Artist/Graphic Designer in the video game industry. Recently selected and featured on Develops 30 under 30 list. I have worked for companies such as Crytek, Sony (GUERRILLA), Full Fat Productions, Cloud Imperium games, and currently at Ubisoft Montreal having worked on For Honor and now the FarCry 5 team! Apart from that, I'm a pretty laid back individual who enjoys my video gaming, chilling out, creating cool art and being a general nerd.


Worked/Working On (pending release):
- FarCry 5
- Squadron 42/Star Citizen (PC)

Shipped/Credited Titles:
- For Honor (PS4, XBox 1, PC)
- Homefront: The Revolution (PS4, XBox 1, PC)
- Killzone Shadowfall (PS4)
- Killzone Mercenaries (PS Vita)
- Crysis 3 (Xbox 360, PS3, PC)
- Agent Dash (iOS, Android)
- Sugar Rush (iOS, Android)
- EA King Of The Course (PGA) (iOS, Android)

- Illustrator
- Photoshop
- Flash
- After Effects
- SAI PaintTool

- Develops 30 under 30
- Abertay Award for Technical Accomplishment


  • UI Design
  • Graphic Design
  • User Interface Design
  • Software Proficiency

    After Effects
    After Effects
    PaintTool SAI
    PaintTool SAI



    Graphic Designer

    Ubisoft Montréal
    February 2016 - Present | Montréal, Quebec, Canada

    Currently working as a 2D UI Artist/Graphic Designer on Ubisofts FarCry 5, having previously been a part of the For Honor team.

    - FarCry 5 (PS4, Xbox 1, PC)

    - For Honor (PS4, Xbox 1, PC)

    2D UI Artist/Graphic Designer

    Cloud Imperium Games
    June 2014 - February 2016 | Wilmslow, United Kingdom

    Working on Star Citizen/Squadron 42.

    Design, creation and implementation of various UI, HUD, Iconography, decals, fonts and logo designs.

    - Star Citizen/Squadron 42 (pending release)

    2D UI Artist/Graphic Designer

    Full Fat Productions
    September 2013 - June 2014 | Warwick, United Kingdom

    Worked as a 2D artist at Full Fat Games, focusing mainly on UI design, creation and implementation.

    My time at Full Fat was spent on a wide variety of mobile games with varying styles, working along side designers to create the in game UI screens, screenshots and app icons.

    - Agent Dash (iOS, Android)

    - Sugar Rush (iOS, Android)

    - EA King Of The Course (PGA) (iOS, Android)

    2D UI Artist/Graphic Designer

    Sony Computer Entertainment Europe Cambridge Studio
    March 2013 - September 2013 | Cambridge, United Kingdom

    Worked as a UI Artist/Graphic Designer (6 month contract) on Killzone Mercenaries (PS Vita) and Killzone Shadowfall (PS4)

    Design, creation and implementation of UI screens, iconography and logo designs for Killzone Mercenary, and Killzone Shadowfall.

    - Killzone Shadowfall (PS4)

    - Killzone Mercenary (PS Vita)

    2D UI Artist/Graphic Designer

    Crytek UK
    June 2012 - September 2012 | Nottingham, United Kingdom

    2D artist (3 month contract) position at Crytek UK. Working with the 2D art team on creating the 2D art and graphic design assets for in game (minimaps, dogtags, icons, UI), marketing and other materials.

    - Crysis 3 (PS3, Xbox 360, PC)

    - Homefront: The Revolution (PS4 Xbox 1, PC)