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Star Citizen - Crusader Holo Globe (2D Assets)

I was the UI artist in charge of the info screens that showed on the Crusader holo globe in the recent Gamescom demo, as well as some console screens for the pressure chamber.

Working along side Nic Etheridge and Eddie Hilditch, I created all the 2D texture assets, and they implemented them into the 3D scene, and brought them to life! The lovely 3D work goes to them and the artists here in the studio, I was only responsible for the UI/HUD side of things :D

2D Decal assets created for the prop/environment

2D Decal assets created for the prop/environment