Hey! \o/
My names Gavin Bird, and I'm a Senior User Interface Artist/Graphic Designer in the video game industry, featured on Develops 30 under 30 list. I have worked for companies such as Crytek, Sony (GUERRILLA), Full Fat Productions, Cloud Imperium games, Ubisoft Montreal, Toronto, and now at Skybox Labs. Apart from that, I'm a pretty laid back individual who enjoys my video gaming, chilling out, creating cool art and being a general nerd.
ʕ•͡ω•ʔ
Worked/Working On (pending release):
- Squadron 42/Star Citizen (PC)
Shipped/Credited Titles:
- Destiny 2 (Xbox, Playstation, PC)
- Halo Infinite (XBox 1, PC)
- FarCry 6 (PS4, XBox 1, PC)
- FarCry 5 (PS4, XBox 1, PC)
- For Honor (PS4, XBox 1, PC)
- Homefront: The Revolution (PS4, XBox 1, PC)
- Killzone Shadowfall (PS4)
- Killzone Mercenaries (PS Vita)
- Crysis 3 (Xbox 360, PS3, PC)
- Agent Dash (iOS, Android)
- Sugar Rush (iOS, Android)
- EA King Of The Course (PGA) (iOS, Android)
Specialties:
- Illustrator
- Photoshop
- Flash
- After Effects
- SAI PaintTool
- Clip Studio Paint
Awards:
- Develops 30 under 30
- Abertay Award for Technical Accomplishment
Leading up the Skybox Labs UI team having helped on Halo Infinite, and now assisting Bungie on Destiny 2
- Destiny 2
- Halo Infinite
Team Lead UI Artist/Graphic Designer at Ubisoft Toronto!
- FarCry 6 (PS4, Xbox 1, PC)
Worked as a Senior 2D UI Artist/Graphic Designer on Ubisofts FarCry 5, having previously been a part of the For Honor team.
- FarCry 5 (PS4, Xbox 1, PC)
- For Honor (PS4, Xbox 1, PC)
Working on Star Citizen/Squadron 42.
Design, creation and implementation of various UI, HUD, Iconography, decals, fonts and logo designs.
- Star Citizen/Squadron 42 (pending release)
Worked as a 2D artist at Full Fat Games, focusing mainly on UI design, creation and implementation.
My time at Full Fat was spent on a wide variety of mobile games with varying styles, working along side designers to create the in game UI screens, screenshots and app icons.
- Agent Dash (iOS, Android)
- Sugar Rush (iOS, Android)
- EA King Of The Course (PGA) (iOS, Android)
Worked as a UI Artist/Graphic Designer (6 month contract) on Killzone Mercenaries (PS Vita) and Killzone Shadowfall (PS4)
Design, creation and implementation of UI screens, iconography and logo designs for Killzone Mercenary, and Killzone Shadowfall.
- Killzone Shadowfall (PS4)
- Killzone Mercenary (PS Vita)
2D artist (3 month contract) position at Crytek UK. Working with the 2D art team on creating the 2D art and graphic design assets for in game (minimaps, dogtags, icons, UI), marketing and other materials.
- Crysis 3 (PS3, Xbox 360, PC)
- Homefront: The Revolution (PS4 Xbox 1, PC)