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Gavin Bird
Gavin Bird
Lead UI Artist/Graphic Designer @ Ubisoft Toronto
Toronto, Canada

Summary

Hey! \o/

My names Gavin Bird, and I'm a Lead UI Artist/Graphic Designer in the video game industry. Recently selected and featured on Develops 30 under 30 list. I have worked for companies such as Crytek, Sony (GUERRILLA), Full Fat Productions, Cloud Imperium games, Ubisoft Montreal, and currently at Ubisoft Toronto having worked on For Hono and Far Cry 5! Apart from that, I'm a pretty laid back individual who enjoys my video gaming, chilling out, creating cool art and being a general nerd.

ʕ•͡ω•ʔ

Worked/Working On (pending release):
- Undisclosed Title
- Squadron 42/Star Citizen (PC)

Shipped/Credited Titles:
- Far Cry 5 (PS4, XBox 1, PC)
- For Honor (PS4, XBox 1, PC)
- Homefront: The Revolution (PS4, XBox 1, PC)
- Killzone Shadowfall (PS4)
- Killzone Mercenaries (PS Vita)
- Crysis 3 (Xbox 360, PS3, PC)
- Agent Dash (iOS, Android)
- Sugar Rush (iOS, Android)
- EA King Of The Course (PGA) (iOS, Android)

Specialties:
- Illustrator
- Photoshop
- Flash
- After Effects
- SAI PaintTool

Awards:
- Develops 30 under 30
- Abertay Award for Technical Accomplishment

Skills

UI DesignGraphic DesignUser Interface Design

Software proficiency

Photoshop
Photoshop
Illustrator
Illustrator
Flash
Flash
After Effects
After Effects
PaintTool SAI
PaintTool SAI

Productions

  • Ubicom fc5 game info naked boxshot 560x698 290048
    • Video Game
      FarCry 5
    • Year
      2018
    • Role
      Senior 2D UI Artist/Graphic Designer
    • Company
      Ubisoft
  • 1479166356 forhonor
    • Video Game
      For Honor
    • Year
      2017
    • Role
      Senior 2D UI Artist/Graphic Designer
    • Company
      Ubisoft
  • 6sagrtq 1
    • Video Game
      Star Citizen
    • Year
      2016
    • Role
      2D UI Artist/Graphic Desginer
    • Company
      Foundry 42
  • 362784 homefront the revolution xbox one front cover
    • Video Game
      Homefront: The Revolution
    • Year
      2016
    • Role
      2D UI Artist/Graphic Designer
    • Company
      Crytek
  • Screen568x568 %2817%29
    • Mobile Game
      EA King Of The Course PGA
    • Year
      2014
    • Role
      2D UI Artist/Graphic Designer
    • Company
      Fullfat
  • Killzone shadow fall
    • Video Game
      Killzone: Shadow Fall
    • Year
      2013
    • Role
      2D UI Artist/Graphic Designer
    • Company
      GUERRILLA
  • Killzonemercenaryboxart
    • Video Game
      Killzone Mercenary
    • Year
      2013
    • Role
      2D UI Artist/Graphic Designer
    • Company
      SONY (SCEE)
  • Crysis 3
    • Video Game
      Crysis 3
    • Year
      2013
    • Role
      2D UI Artist/Graphic Designer
    • Company
      Crytek

Experience

  • Team Lead UI Artist/Graphic Designer at Ubisoft Toronto
    Toronto, Canada
    March 2018 - Present

    Team Lead UI Artist/Graphic Designer at Ubisoft Toronto!

  • Senior Graphic Designer at Ubisoft Montréal
    Montréal, Quebec, Canada
    February 2016 - March 2018

    Worked as a Senior 2D UI Artist/Graphic Designer on Ubisofts FarCry 5, having previously been a part of the For Honor team.

    - FarCry 5 (PS4, Xbox 1, PC)

    - For Honor (PS4, Xbox 1, PC)

  • 2D UI Artist/Graphic Designer at Cloud Imperium Games
    Wilmslow, United Kingdom
    June 2014 - February 2016

    Working on Star Citizen/Squadron 42.

    Design, creation and implementation of various UI, HUD, Iconography, decals, fonts and logo designs.

    - Star Citizen/Squadron 42 (pending release)

  • 2D UI Artist/Graphic Designer at Full Fat Productions
    Warwick, United Kingdom
    September 2013 - June 2014

    Worked as a 2D artist at Full Fat Games, focusing mainly on UI design, creation and implementation.

    My time at Full Fat was spent on a wide variety of mobile games with varying styles, working along side designers to create the in game UI screens, screenshots and app icons.

    - Agent Dash (iOS, Android)

    - Sugar Rush (iOS, Android)

    - EA King Of The Course (PGA) (iOS, Android)

  • 2D UI Artist/Graphic Designer at Sony Computer Entertainment Europe Cambridge Studio
    Cambridge, United Kingdom
    March 2013 - September 2013

    Worked as a UI Artist/Graphic Designer (6 month contract) on Killzone Mercenaries (PS Vita) and Killzone Shadowfall (PS4)

    Design, creation and implementation of UI screens, iconography and logo designs for Killzone Mercenary, and Killzone Shadowfall.

    - Killzone Shadowfall (PS4)

    - Killzone Mercenary (PS Vita)

  • 2D UI Artist/Graphic Designer at Crytek UK
    Nottingham, United Kingdom
    June 2012 - September 2012

    2D artist (3 month contract) position at Crytek UK. Working with the 2D art team on creating the 2D art and graphic design assets for in game (minimaps, dogtags, icons, UI), marketing and other materials.

    - Crysis 3 (PS3, Xbox 360, PC)

    - Homefront: The Revolution (PS4 Xbox 1, PC)